Post by Tallaith on Nov 5, 2009 11:58:48 GMT -5
Recently I've had a few folks question the time-line of our RP.
Think about it. We travel in the virtual world of the game from Bree-Town to the Shire in about two and a half minutes. In ME, this would have taken a few days on foot, give or take a bit. The full cycle of day to night in the game lasts three hours and some change. Time moves faster in LotRO than in RL.
Time has to be compressed in the format of a game; otherwise we'd never accomplish anything and the game-play would become incredibly stale. RP requires some suspension of disbelief; while we shouldn't all make rocket-men and WWI soldiers, some things can be bent and changed slightly to make for good stories and fun for everyone.
Fun is why we play this game. Having a good time is why I took a nine month time period and compressed it a bit; Cay got pregnant in RL in the beginning of June. In the game's time vs ME time, technically she should have gone through an entire pregnancy in the amount of time it takes to hire a horse from Bree to Rivendell. That is, IF you judge time based on the time line presented to us in the books, which seems to be mostly defined with travel and distance.
I wanted to RP Cay again so she had her baby. Previous to this, I took a break of about three weeks from playing her to allow my Officers to take a more active role in leading the Kinship and to personally avoid burn-out with the class and character, which after two and a half years, is a very real danger.
Lond Treneri is not a strict, Lore-snob group. We have guidelines and expectations but we don't tell others how to enjoy the game or their storytelling. Time can be bent and so can many other factors that contribute to good stories and good gaming.
Keep this in mind next time you use a fast travel somewhere or you pop back up in a rez circle. If we were THAT strict, we'd walk everywhere. We'd take breaks of RL time for sleep and eating. When our characters are hurt, we'd have to allow them weeks, months, or years to recover. And if they die... well, if we observe real time too, they'd be just.. dead.
Think about it. Cut me a break, people!
Think about it. We travel in the virtual world of the game from Bree-Town to the Shire in about two and a half minutes. In ME, this would have taken a few days on foot, give or take a bit. The full cycle of day to night in the game lasts three hours and some change. Time moves faster in LotRO than in RL.
Time has to be compressed in the format of a game; otherwise we'd never accomplish anything and the game-play would become incredibly stale. RP requires some suspension of disbelief; while we shouldn't all make rocket-men and WWI soldiers, some things can be bent and changed slightly to make for good stories and fun for everyone.
Fun is why we play this game. Having a good time is why I took a nine month time period and compressed it a bit; Cay got pregnant in RL in the beginning of June. In the game's time vs ME time, technically she should have gone through an entire pregnancy in the amount of time it takes to hire a horse from Bree to Rivendell. That is, IF you judge time based on the time line presented to us in the books, which seems to be mostly defined with travel and distance.
I wanted to RP Cay again so she had her baby. Previous to this, I took a break of about three weeks from playing her to allow my Officers to take a more active role in leading the Kinship and to personally avoid burn-out with the class and character, which after two and a half years, is a very real danger.
Lond Treneri is not a strict, Lore-snob group. We have guidelines and expectations but we don't tell others how to enjoy the game or their storytelling. Time can be bent and so can many other factors that contribute to good stories and good gaming.
Keep this in mind next time you use a fast travel somewhere or you pop back up in a rez circle. If we were THAT strict, we'd walk everywhere. We'd take breaks of RL time for sleep and eating. When our characters are hurt, we'd have to allow them weeks, months, or years to recover. And if they die... well, if we observe real time too, they'd be just.. dead.
Think about it. Cut me a break, people!